[Wine] Re: OpenGL and Wine on iMac/OS X (x86)

FallenOne_ at gmx.de FallenOne_ at gmx.de
Mon Mar 19 00:55:35 CDT 2007


On 4 Mrz., 12:10, Daniel Skorka <sko... at gmx.net> wrote:
> FallenO... at gmx.de wrote:
> > Hello,
>
> > first of all - sorry for my bad english.
>
> > I need some help building wine on my x86 mac. I don't have any
> > problems building it using the description on "WineHQ.org" but i have
> > problems editing the script enabling D3D / OpenGL support
>
> Do you mean this [1] description?
Yes thats the description i mean. I checked the shell script but did
not find any entry about d3d/open gl settings

> Which X server are you using, Apple or Xorg?

I'm currently using the Apple X server containing all updates
Will the Xorg version solve the problem? where to get it form. I read
in some froums about problems using Xorg on OS x forcing a
reinstallation of the whole OS
>
> > I also tried the CrossOver application from codeweavers but this did
> > not solve my problems as using this application i'm not able to
>
> You should ask codeweavers support about that.
>
> > BTW:
> > As i'm a windows application programmer (and don't know much about
> > OpenGL programming and the grafical interface of aqua/apples os x) is
> > there any way to support the evolution of Wine for OS X using
> > manpower / how to join the Wine team and where to get the knowledge
> > from to be able to support/join the team?
>
> Sure. There are plenty of areas that aren't related to OpenGL or Quartz.
> You should subscribe to wine-de... at winehq.org and introduce yourself.
>
> Daniel
>
> [1]http://wiki.winehq.org/MacOSX/Building
> --
> Read the Wine FAQ:http://winehq.org/site/docs/wine-faq/index
> Read the Wine User Guide:http://winehq.org/site/docs/wineusr-guide/index
> When you post:
> Which wine version? Self compiled or prepackaged?




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