[WINED3D 9/11] Remove detailed traces from map2gl/input_modifiers
functions
Ivan Gyurdiev
ivg2 at cornell.edu
Wed May 17 01:07:37 CDT 2006
I don't think those traces are particularly useful, and they make it
hard to see the shader_addline() output, which the complete lines
of code written out. If we remove them the addlines come nicely
in a sequence, and you can figure out what was added by looking there.
-------------- next part --------------
---
dlls/wined3d/pixelshader.c | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
39025278ded3e42e92d05d67b71b725a68f31e6c
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 52900b3..666764e 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -860,7 +860,6 @@ inline static int gen_input_modifier_lin
/* Get register name */
get_register_name(instr, regstr, constants);
- TRACE(" Register name %s\n", regstr);
switch (instr & D3DSP_SRCMOD_MASK) {
case D3DSPSM_NONE:
strcpy(outregstr, regstr);
@@ -992,7 +991,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG
BOOL partialprecision = FALSE;
DWORD shift;
- TRACE("Appending glname %s to tmpLine\n", curOpcode->glname);
strcpy(tmpLine, curOpcode->glname);
/* Process modifiers */
@@ -1021,7 +1019,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG
/* Generate lines that handle input modifier computation */
for (i = 1; i < curOpcode->num_params; ++i) {
- TRACE("(%p) : Param %u token %lx\n", This, i, src[i - 1]);
if (gen_input_modifier_line(src[i - 1], i - 1, regs[i - 1], tmpOp, This->constants))
shader_addline(buffer, tmpOp);
}
@@ -1035,7 +1032,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG
/* This function works because of side effects from gen_input_modifier_line */
/* Handle input registers */
for (i = 1; i < curOpcode->num_params; ++i) {
- TRACE("(%p) : Regs = %s\n", This, regs[i - 1]);
strcpy(operands[i], regs[i - 1]);
get_input_register_swizzle(src[i - 1], swzstring);
strcat(operands[i], swzstring);
--
1.3.1
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