Store GL context in the TEB
Mike Hearn
mike at plan99.net
Mon Mar 20 10:55:06 CST 2006
Mike Hearn <mike at plan99.net>
Optimize thunks by storing GL context in the thread environment block
diff --git a/dlls/opengl32/Makefile.in b/dlls/opengl32/Makefile.in
index aceb302..b900d17 100644
--- a/dlls/opengl32/Makefile.in
+++ b/dlls/opengl32/Makefile.in
@@ -4,7 +4,7 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = opengl32.dll
IMPORTLIB = libopengl32.$(IMPLIBEXT)
-IMPORTS = user32 gdi32 advapi32 kernel32
+IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h
diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c
index 56c8ad1..71f7511 100644
--- a/dlls/opengl32/wgl.c
+++ b/dlls/opengl32/wgl.c
@@ -31,6 +31,8 @@
#include "winerror.h"
#include "winreg.h"
#include "wingdi.h"
+#include "winternl.h"
+#include "winnt.h"
#include "wgl_ext.h"
#include "opengl_ext.h"
@@ -82,6 +84,7 @@ typedef struct wine_glcontext {
XVisualInfo *vis;
GLXFBConfig fb_conf;
GLXContext ctx;
+ BOOL do_escape;
struct wine_glcontext *next;
struct wine_glcontext *prev;
} Wine_GLContext;
@@ -96,18 +99,13 @@ static inline Wine_GLContext *get_contex
void enter_gl(void)
{
- GLXContext gl_ctx;
- Wine_GLContext *ctx;
- enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
-
- wine_tsx11_lock_ptr();
- gl_ctx = glXGetCurrentContext();
- if(!gl_ctx) return;
- ctx = get_context_from_GLXContext(gl_ctx);
- wine_tsx11_unlock_ptr(); /* unlock before calling GDI apis */
-
- if(ctx && GetObjectType(ctx->hdc) == OBJ_MEMDC)
- ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, 0, NULL);
+ Wine_GLContext *curctx = (Wine_GLContext *) NtCurrentTeb()->glContext;
+
+ if (curctx && curctx->do_escape)
+ {
+ enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
+ ExtEscape(curctx->hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, 0, NULL);
+ }
wine_tsx11_lock_ptr();
return;
@@ -541,6 +539,7 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
ENTER_GL();
if (hglrc == NULL) {
ret = glXMakeCurrent(default_display, None, NULL);
+ NtCurrentTeb()->glContext = NULL;
} else {
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
Drawable drawable = get_drawable( hdc );
@@ -571,8 +570,12 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
}
TRACE(" make current for dis %p, drawable %p, ctx %p\n", ctx->display, (void*) drawable, ctx->ctx);
ret = glXMakeCurrent(ctx->display, drawable, ctx->ctx);
+ NtCurrentTeb()->glContext = ctx;
if(ret && type == OBJ_MEMDC)
+ {
+ ctx->do_escape = TRUE;
glDrawBuffer(GL_FRONT_LEFT);
+ }
}
LEAVE_GL();
TRACE(" returning %s\n", (ret ? "True" : "False"));
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