[wined3d] intergrate vertexshaders into drawing pipeline [vs part 5]
Oliver Stieber
oliver_stieber at yahoo.co.uk
Thu Aug 18 13:14:50 CDT 2005
Hi,
this patch intergrates hardware vertex shaders into the drawing pipeline.
The following demos now work:
HLSLWithoutEffects
dx9_cg_lighting
dx9_cg_simple
dx9_cg_anisotropic_lighting
There's a known regression that some colours may be wrong (red and blue are
swapped), this will be corrected in a different patch.
This is part 5 of the vertex shader patches.
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