wined3d: Bind correct # of samplers for GLSL shaders

H. Verbeet hverbeet at gmail.com
Wed Jun 21 02:56:43 CDT 2006


On 21/06/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> Specifically, have you tested a sampler > 4 with SetTexture()?
SetTexture() will likely fail.

> I think this problem should be solved by a single patch that updates all the
> necessary places to use the higher texture units value, as opposed to the
> legacy one (there's some caps code to write for this).
My patch for set_tex_op() would fix a large number, if not all, of
these. I mentioned the problem to Jason because I thought he might run
into the problem with shaders that use more than 4 textures.



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