GL texture problems

H. Verbeet hverbeet at gmail.com
Thu Feb 16 18:12:48 CST 2006


> Another possible problem I've found was that I calculated the texture coords
> with a int / int division. I've typcasted that to float / float, but without
> any change.
Does hardcoding the the coordinates to (0.0f, 0.0f)-(1.0f, 1.0f) make
any difference? Might be a quick way to rule out texture coordinates
as a cause.



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