wined3d: CheckDeviceMultiSampleType
H. Verbeet
hverbeet at gmail.com
Tue Feb 7 15:28:42 CST 2006
On 05/02/06, Vitaly Budovski <vbudovsk at cs.rmit.edu.au> wrote:
> Can I have some feedback on the attached patch? I'm not entirely sure
> it's correct.
>
>
> Thanks,
>
> Vitaly
>
>
> diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
> index 7aa8d5d..8394362 100644
> --- a/dlls/wined3d/directx.c
> +++ b/dlls/wined3d/directx.c
> @@ -1245,6 +1245,13 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceM
> BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
>
> IWineD3DImpl *This = (IWineD3DImpl *)iface;
> + HDC deviceContext;
> + Display * pDisplay;
> + GLXFBConfig * pConfig;
> + int attributeList[5] = {GLX_SAMPLE_BUFFERS_ARB, 1, GLX_SAMPLES_ARB, MultiSampleType, 0};
> + int configCount;
> + int attributeValue;
> +
> TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
> This,
> Adapter,
> @@ -1267,7 +1274,32 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceM
> *pQualityLevels = 1; /* Guess at a value! */
> }
>
> - if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
> + if(D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
> +
> + /* Get the display */
> + deviceContext = GetDC(0);
> + pDisplay = get_display(deviceContext);
> +
> + ENTER_GL();
> +
> + pConfig = glXChooseFBConfig(pDisplay, 0, attributeList, &configCount);
> + if(pConfig) {
> + if(!glXGetFBConfigAttrib(pDisplay, *pConfig, GLX_SAMPLES, &attributeValue)) {
> + XFree(pConfig);
> +
> + LEAVE_GL();
> + ReleaseDC(0, deviceContext);
> +
> + return D3D_OK;
> + }
> + } else {
> + FIXME("Error retrieving FBConfig\n");
> + }
> + XFree(pConfig);
> +
> + LEAVE_GL();
> + ReleaseDC(0, deviceContext);
> +
> return D3DERR_NOTAVAILABLE;
> }
What is the patch supposed to do? Did you verify that it does that?
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