d3d: unhandled texture formats
Ivan Gyurdiev
ivg2 at cornell.edu
Tue Apr 4 05:48:36 CDT 2006
The F.E.A.R and BF2 demos crash immediately after complaining about:
fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16)
fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT!
I have some native dlls installed, d3dx9_*.dll, mscoree.dll... that have
no wine implementation.
According to msdn:
D3DFMT_A16B16G16R16 36 64-bit pixel format using 16 bits for each
component.
D3DFMT_L16 81 16-bit luminance only.
The second one is missing from wined3d_private.h
Both are missing from D3DFmtGetBpp.
Also note that there's default handling in D3DFmtGetBpp that says:
/* Guess at the highest value of the above */
and selects 4 bytes per pixel, but the highest value of the above is 8 -
and it's used by D3DFMT_A16B16G16R16 - maybe that's why it crashes.
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