D3D7 -> WineD3D, 2nd attempt

Christian Costa titan.costa at wanadoo.fr
Fri Oct 14 10:52:37 CDT 2005


Hi Stefan,

Stefan Dösinger wrote:

>Hello,
>I have come across a D3D7 call where I need some help with: 
>IDirect3DDevice::DrawIndexedPrimitiveVB. The prototype is
>DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
>						     D3DPRIMITIVETYPE d3dptPrimitiveType,
>						     LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
>						     DWORD dwStartVertex,
>						     DWORD dwNumVertices,
>						     LPWORD lpwIndices,
>						     DWORD dwIndexCount,
>						     DWORD dwFlags)
>
>I can't find any usable information about it on MSDN, and there's no 
>equivalent in other D3D versions and WineD3D.
>
>Is there an easy translation to IWineD3DDevice::DrawIndexedPrimitive 
>orIWineD3DDevice::DrawIndexedPrimitiveUP, or do I have to add this call to 
>WineD3D(based on the old implementation in D3D7 perhaps?).
>
>  
>
Since vertex buffer support is a hack, I think  you can use standard 
wined3d drawing primitives for the moment.
You just have to save/restore matrices and change vertex buffer 
implementation a bit.

Btw, thanks for undertaking this big task. :-)

Bye,
Christian






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