Zebediah Figura : wined3d: Do not allocate upload bufers for resources pinned to system memory.
Alexandre Julliard
julliard at winehq.org
Fri Feb 18 15:14:59 CST 2022
Module: wine
Branch: master
Commit: f257daf390362d88972502551b6fe2d15996f0d6
URL: https://source.winehq.org/git/wine.git/?a=commit;h=f257daf390362d88972502551b6fe2d15996f0d6
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Thu Feb 17 23:01:36 2022 -0600
wined3d: Do not allocate upload bufers for resources pinned to system memory.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 9f4a39cfe7e..027a6786717 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3092,6 +3092,12 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
return NULL;
}
+ if (resource->pin_sysmem)
+ {
+ TRACE("Not allocating an upload buffer because system memory is pinned for this resource.\n");
+ return NULL;
+ }
+
if (flags & WINED3D_MAP_DISCARD)
{
if (!device->adapter->adapter_ops->adapter_alloc_bo(device, resource, sub_resource_idx, &addr))
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