Giovanni Mascellani : vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
Alexandre Julliard
julliard at winehq.org
Thu Sep 23 15:34:41 CDT 2021
Module: vkd3d
Branch: master
Commit: 62b25bc52becf1512ebe3ac549f6149bfc3c0121
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=62b25bc52becf1512ebe3ac549f6149bfc3c0121
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Thu Sep 23 15:42:50 2021 +0200
vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl.h | 1 +
libs/vkd3d-shader/hlsl_codegen.c | 30 ++++++++++++++++--------------
libs/vkd3d-shader/hlsl_sm4.c | 6 ++++--
3 files changed, 21 insertions(+), 16 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index c69dc4a..27afeed 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -687,6 +687,7 @@ unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
+unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref);
struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 8bd9d13..9efc3da 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1187,30 +1187,32 @@ static bool type_is_single_reg(const struct hlsl_type *type)
return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
}
-struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
+unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref)
{
struct hlsl_ir_node *offset_node = deref->offset.node;
- const struct hlsl_ir_var *var = deref->var;
- struct hlsl_reg ret = {0};
- unsigned int offset = 0;
+
+ if (!offset_node)
+ return 0;
/* We should always have generated a cast to UINT. */
- if (offset_node)
- assert(offset_node->data_type->type == HLSL_CLASS_SCALAR
- && offset_node->data_type->base_type == HLSL_TYPE_UINT);
+ assert(offset_node->data_type->type == HLSL_CLASS_SCALAR
+ && offset_node->data_type->base_type == HLSL_TYPE_UINT);
- if (offset_node && offset_node->type != HLSL_IR_CONSTANT)
+ if (offset_node->type != HLSL_IR_CONSTANT)
{
FIXME("Dereference with non-constant offset of type %s.\n", hlsl_node_type_to_string(offset_node->type));
offset_node = NULL;
}
- ret = var->reg;
+ return hlsl_ir_constant(offset_node)->value[0].u;
+}
+
+struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
+{
+ const struct hlsl_ir_var *var = deref->var;
+ struct hlsl_reg ret = var->reg;
+ unsigned int offset = hlsl_offset_from_deref(deref);
- ret.allocated = var->reg.allocated;
- ret.id = var->reg.id;
- if (offset_node)
- offset = hlsl_ir_constant(offset_node)->value[0].u;
ret.id += offset / 4;
if (type_is_single_reg(var->data_type))
@@ -1221,7 +1223,7 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct
else
{
assert(type_is_single_reg(type));
- ret.writemask = ((1 << type->dimx) - 1) << (offset & 3);
+ ret.writemask = ((1 << type->dimx) - 1) << (offset % 4);
}
return ret;
}
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 5558a1f..500c9f4 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -612,12 +612,14 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (var->is_uniform)
{
+ unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
+
reg->type = VKD3D_SM4_RT_CONSTBUFFER;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
reg->idx[0] = var->buffer->reg.id;
- reg->idx[1] = var->buffer_offset / 4;
+ reg->idx[1] = offset / 4;
reg->idx_count = 2;
- *writemask = ((1u << data_type->dimx) - 1) << (var->buffer_offset & 3);
+ *writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
}
else if (var->is_input_semantic)
{
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