Giovanni Mascellani : tests: Test a for loop, with break and continue.
Alexandre Julliard
julliard at winehq.org
Wed Sep 15 16:20:12 CDT 2021
Module: vkd3d
Branch: master
Commit: 3522d0f3a7527c3a6c8be333b7a4b58841186db9
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=3522d0f3a7527c3a6c8be333b7a4b58841186db9
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Wed Sep 15 16:00:16 2021 +0200
tests: Test a for loop, with break and continue.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
Makefile.am | 2 ++
tests/hlsl-for.shader_test | 22 ++++++++++++++++++++++
2 files changed, 24 insertions(+)
diff --git a/Makefile.am b/Makefile.am
index a5aaa35..c745dba 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -64,6 +64,7 @@ vkd3d_shader_tests = \
tests/hlsl-clamp.shader_test \
tests/hlsl-comma.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
+ tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
tests/hlsl-invalid.shader_test \
tests/hlsl-majority-pragma.shader_test \
@@ -281,6 +282,7 @@ XFAIL_TESTS = \
tests/hlsl-clamp.shader_test \
tests/hlsl-comma.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
+ tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
diff --git a/tests/hlsl-for.shader_test b/tests/hlsl-for.shader_test
new file mode 100644
index 0000000..b133ce9
--- /dev/null
+++ b/tests/hlsl-for.shader_test
@@ -0,0 +1,22 @@
+[pixel shader]
+float4 main(float4 pos : SV_POSITION) : SV_TARGET
+{
+ int i;
+ float x = 0.0;
+ for (i = 0; i < 10; i++)
+ {
+ x += i;
+ if (pos.x == 1.5 && i == 5)
+ break;
+ if (pos.x == 2.5 && i >= 7)
+ continue;
+ x -= 1;
+ }
+ return float4(i, x, 0.0, 0.0);
+}
+
+[test]
+draw quad
+probe rgba (0, 0) (10.0, 35.0, 0.0, 0.0)
+probe rgba (1, 0) (5.0, 10.0, 0.0, 0.0)
+probe rgba (2, 0) (10.0, 38.0, 0.0, 0.0)
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