Henri Verbeet : vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
Alexandre Julliard
julliard at winehq.org
Wed Sep 15 16:20:12 CDT 2021
Module: vkd3d
Branch: master
Commit: 77b5125fdaf3417502222ae3034f5904aff1d902
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=77b5125fdaf3417502222ae3034f5904aff1d902
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 15 12:35:34 2021 +0200
vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
So that we don't get in trouble if vkd3d_string_buffer_init() were to
start doing more than zeroing fields.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/glsl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index b304add..7e028d2 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -38,6 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
memset(generator, 0, sizeof(*generator));
generator->version = *version;
+ vkd3d_string_buffer_init(&generator->buffer);
generator->location.source_name = compile_info->source_name;
generator->location.line = 2; /* Line 1 is the version token. */
generator->message_context = message_context;
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