Henri Verbeet : vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
Alexandre Julliard
julliard at winehq.org
Wed Oct 6 15:51:12 CDT 2021
Module: vkd3d
Branch: master
Commit: 8543a1741ed83fa2a9fb8ca325e34adee7ee81ca
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8543a1741ed83fa2a9fb8ca325e34adee7ee81ca
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 6 17:11:44 2021 +0200
vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/dxbc.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index f6d99ea..e9b8954 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -181,7 +181,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_sm4_error(struct vkd3d_shader_sm4_par
va_list args;
va_start(args, format);
- vkd3d_shader_verror(sm4->p.message_context, NULL, error, format, args);
+ vkd3d_shader_verror(sm4->p.message_context, &sm4->p.location, error, format, args);
va_end(args);
}
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