Zebediah Figura : d3d11: Use wined3d_device_context_set_blend_state().

Alexandre Julliard julliard at winehq.org
Wed Mar 10 14:58:46 CST 2021


Module: wine
Branch: master
Commit: 6cc5f9a6ff661d4c055d26be25dba95bfd4c8ac1
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=6cc5f9a6ff661d4c055d26be25dba95bfd4c8ac1

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Mar  9 20:09:01 2021 -0600

d3d11: Use wined3d_device_context_set_blend_state().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 6a6744d22af..6f98227bef3 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1000,7 +1000,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext1 *iface,
         ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
     struct d3d_blend_state *blend_state_impl;
 
@@ -1012,10 +1012,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
 
     wined3d_mutex_lock();
     if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
-        wined3d_device_set_blend_state(device->wined3d_device, NULL,
+        wined3d_device_context_set_blend_state(context->wined3d_context, NULL,
                 (const struct wined3d_color *)blend_factor, sample_mask);
     else
-        wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state,
+        wined3d_device_context_set_blend_state(context->wined3d_context, blend_state_impl->wined3d_state,
                 (const struct wined3d_color *)blend_factor, sample_mask);
     wined3d_mutex_unlock();
 }




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