Nikolay Sivov : d3d11: Fix freed memory access when releasing device context (Coverity).
Alexandre Julliard
julliard at winehq.org
Thu Jun 10 16:04:51 CDT 2021
Module: wine
Branch: master
Commit: d26275f9053f46b71c6325cc1cade0c7cc5921dd
URL: https://source.winehq.org/git/wine.git/?a=commit;h=d26275f9053f46b71c6325cc1cade0c7cc5921dd
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Wed Jun 9 08:57:00 2021 +0300
d3d11: Fix freed memory access when releasing device context (Coverity).
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d3e49879676..56f34c70ea1 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -521,13 +521,14 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
if (!refcount)
{
+ ID3D11Device2 *device = &context->device->ID3D11Device2_iface;
if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
{
wined3d_deferred_context_destroy(context->wined3d_context);
d3d11_device_context_cleanup(context);
heap_free(context);
}
- ID3D11Device2_Release(&context->device->ID3D11Device2_iface);
+ ID3D11Device2_Release(device);
}
return refcount;
More information about the wine-cvs
mailing list