Henri Verbeet : wined3d: Introduce a structure for OpenGL buffer objects.
Alexandre Julliard
julliard at winehq.org
Tue Apr 21 15:59:48 CDT 2020
Module: wine
Branch: master
Commit: 77fe33f5d9572292c94c672043d3ea68417b1e52
URL: https://source.winehq.org/git/wine.git/?a=commit;h=77fe33f5d9572292c94c672043d3ea68417b1e52
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Apr 21 22:55:09 2020 +0430
wined3d: Introduce a structure for OpenGL buffer objects.
Analogous to the wined3d_bo_vk structure for Vulkan.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 12 +++---
dlls/wined3d/buffer.c | 16 ++++----
dlls/wined3d/context_gl.c | 84 ++++++++++++++++++++++++------------------
dlls/wined3d/state.c | 6 +--
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/texture.c | 61 +++++++++++++++---------------
dlls/wined3d/view.c | 39 ++++++++++----------
dlls/wined3d/wined3d_private.h | 20 +++++++++-
8 files changed, 135 insertions(+), 105 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=77fe33f5d9572292c94c672043d3ea68417b1e52
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