Zebediah Figura : d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
Alexandre Julliard
julliard at winehq.org
Mon Nov 18 16:19:17 CST 2019
Module: wine
Branch: master
Commit: 9fb7c84b15250e6420f5e365914f8a9720c64e86
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9fb7c84b15250e6420f5e365914f8a9720c64e86
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Sat Nov 16 17:26:31 2019 -0600
d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 92b67b9274..17d8a726c7 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -922,6 +922,9 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
implicit_swapchain->swap_interval
= wined3dswapinterval_from_d3d(present_parameters->FullScreen_PresentationInterval);
+ wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
+ wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
+ !!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
@@ -3710,6 +3713,9 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
wined3d_swapchain_incref(wined3d_swapchain);
IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
+ wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
+ !!swapchain_desc.enable_auto_depth_stencil);
+ wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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