Zebediah Figura : d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.

Alexandre Julliard julliard at winehq.org
Mon Nov 18 16:19:17 CST 2019


Module: wine
Branch: master
Commit: 9fb7c84b15250e6420f5e365914f8a9720c64e86
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9fb7c84b15250e6420f5e365914f8a9720c64e86

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Sat Nov 16 17:26:31 2019 -0600

d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 92b67b9274..17d8a726c7 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -922,6 +922,9 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
         implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
         implicit_swapchain->swap_interval
                 = wined3dswapinterval_from_d3d(present_parameters->FullScreen_PresentationInterval);
+        wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
+        wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
+                !!swapchain_desc.enable_auto_depth_stencil);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
                 !!swapchain_desc.enable_auto_depth_stencil);
@@ -3710,6 +3713,9 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
     wined3d_swapchain_incref(wined3d_swapchain);
     IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
 
+    wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
+            !!swapchain_desc.enable_auto_depth_stencil);
+    wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
     wined3d_device_set_render_state(device->wined3d_device,
             WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);




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