=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add test for creating reserved resources.
Alexandre Julliard
julliard at winehq.org
Wed Jun 5 15:56:23 CDT 2019
Module: vkd3d
Branch: master
Commit: 80b749e703aff534f042559d0d4d74cbd5cf46be
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=80b749e703aff534f042559d0d4d74cbd5cf46be
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Jun 5 13:02:22 2019 +0200
tests: Add test for creating reserved resources.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
tests/d3d12.c | 163 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 163 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index d6cd4e0..04ee7be 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -616,6 +616,36 @@ static bool is_min_max_filtering_supported(ID3D12Device *device)
return options.TiledResourcesTier >= D3D12_TILED_RESOURCES_TIER_2;
}
+static D3D12_TILED_RESOURCES_TIER get_tiled_resources_tier(ID3D12Device *device)
+{
+ D3D12_FEATURE_DATA_D3D12_OPTIONS options;
+ HRESULT hr;
+
+ if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device,
+ D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options))))
+ {
+ trace("Failed to check feature support, hr %#x.\n", hr);
+ return D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
+ }
+
+ return options.TiledResourcesTier;
+}
+
+static bool is_standard_swizzle_64kb_supported(ID3D12Device *device)
+{
+ D3D12_FEATURE_DATA_D3D12_OPTIONS options;
+ HRESULT hr;
+
+ if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device,
+ D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options))))
+ {
+ trace("Failed to check feature support, hr %#x.\n", hr);
+ return false;
+ }
+
+ return options.StandardSwizzle64KBSupported;
+}
+
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e)
static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility,
@@ -2126,6 +2156,138 @@ static void test_create_placed_resource(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
+static void test_create_reserved_resource(void)
+{
+ D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
+ D3D12_HEAP_PROPERTIES heap_properties;
+ D3D12_RESOURCE_DESC resource_desc;
+ D3D12_CLEAR_VALUE clear_value;
+ D3D12_HEAP_FLAGS heap_flags;
+ ID3D12Resource *resource;
+ bool standard_swizzle;
+ ID3D12Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ if (get_tiled_resources_tier(device) == D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED)
+ {
+ skip("Tiled resources are not supported.\n");
+ goto done;
+ }
+
+ standard_swizzle = is_standard_swizzle_64kb_supported(device);
+ trace("Standard swizzle 64KB: %#x.\n", standard_swizzle);
+
+ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ resource_desc.Alignment = 0;
+ resource_desc.Width = 32;
+ resource_desc.Height = 1;
+ resource_desc.DepthOrArraySize = 1;
+ resource_desc.MipLevels = 1;
+ resource_desc.Format = DXGI_FORMAT_UNKNOWN;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.SampleDesc.Quality = 0;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+ resource_desc.Flags = 0;
+
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == S_OK, "Failed to create reserved resource, hr %#x.\n", hr);
+
+ check_interface(resource, &IID_ID3D12Object, TRUE);
+ check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
+ check_interface(resource, &IID_ID3D12Pageable, TRUE);
+ check_interface(resource, &IID_ID3D12Resource, TRUE);
+
+ gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
+ ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
+
+ heap_flags = 0xdeadbeef;
+ hr = ID3D12Resource_GetHeapProperties(resource, &heap_properties, &heap_flags);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(heap_flags == 0xdeadbeef, "Got unexpected heap flags %#x.\n", heap_flags);
+
+ refcount = ID3D12Resource_Release(resource);
+ ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
+
+ /* The clear value must be NULL for buffers. */
+ clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ clear_value.Color[0] = 1.0f;
+ clear_value.Color[1] = 0.0f;
+ clear_value.Color[2] = 0.0f;
+ clear_value.Color[3] = 1.0f;
+
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ /* D3D12_TEXTURE_LAYOUT_ROW_MAJOR must be used for buffers. */
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ /* D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE must be used for textures. */
+ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
+ resource_desc.Alignment = 0;
+ resource_desc.Width = 64;
+ resource_desc.Height = 64;
+ resource_desc.DepthOrArraySize = 1;
+ resource_desc.MipLevels = 4;
+ resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.SampleDesc.Quality = 0;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
+ resource_desc.Flags = 0;
+
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == S_OK, "Failed to create reserved resource, hr %#x.\n", hr);
+ refcount = ID3D12Resource_Release(resource);
+ ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
+
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ resource_desc.MipLevels = 1;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE;
+ hr = ID3D12Device_CreateReservedResource(device,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == (standard_swizzle ? S_OK : E_INVALIDARG) || broken(use_warp_device), "Got unexpected hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ ID3D12Resource_Release(resource);
+
+done:
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
static void test_create_descriptor_heap(void)
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
@@ -29603,6 +29765,7 @@ START_TEST(d3d12)
run_test(test_create_committed_resource);
run_test(test_create_heap);
run_test(test_create_placed_resource);
+ run_test(test_create_reserved_resource);
run_test(test_create_descriptor_heap);
run_test(test_create_sampler);
run_test(test_create_unordered_access_view);
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