=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Execute all CS commands before setting palette entries.

Alexandre Julliard julliard at winehq.org
Mon Jan 14 16:21:49 CST 2019


Module: wine
Branch: master
Commit: 77f40d05817236966390def672e6ebbd4b45bf53
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=77f40d05817236966390def672e6ebbd4b45bf53

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Sat Jan 12 12:23:18 2019 +0100

wined3d: Execute all CS commands before setting palette entries.

This is not the most performant solution.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/palette.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c
index 2436100..d78a364 100644
--- a/dlls/wined3d/palette.c
+++ b/dlls/wined3d/palette.c
@@ -98,6 +98,8 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
             palette, flags, start, count, entries);
     TRACE("Palette flags: %#x.\n", palette->flags);
 
+    wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT);
+
     if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
     {
         const BYTE *entry = (const BYTE *)entries;




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