Sven Baars : wined3d: Remove a redundant adapter_count check (Coverity).

Alexandre Julliard julliard at winehq.org
Fri Feb 22 15:22:09 CST 2019


Module: wine
Branch: master
Commit: 236d3c5df8e0aa209652598e7d93ce0e5c162ccf
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=236d3c5df8e0aa209652598e7d93ce0e5c162ccf

Author: Sven Baars <sven.wine at gmail.com>
Date:   Wed Feb 20 19:26:52 2019 +0100

wined3d: Remove a redundant adapter_count check (Coverity).

It is already tested that adapter_idx < wined3d->adapter_count
before calling device_init, so adapter_count can never be zero.

Signed-off-by: Sven Baars <sven.wine at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d9d6cf2..67680ac 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
     device->ref = 1;
     device->wined3d = wined3d;
     wined3d_incref(device->wined3d);
-    device->adapter = wined3d->adapter_count ? adapter : NULL;
+    device->adapter = adapter;
     device->device_parent = device_parent;
     list_init(&device->resources);
     list_init(&device->shaders);




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