Henri Verbeet : d3d9: Do not add map access indiscriminately in cubetexture_init().

Alexandre Julliard julliard at winehq.org
Wed Nov 21 16:08:06 CST 2018


Module: wine
Branch: master
Commit: 0ffaf5c28a63344ba86c7650d1f80f518f4c134c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=0ffaf5c28a63344ba86c7650d1f80f518f4c134c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Nov 21 17:05:27 2018 +0330

d3d9: Do not add map access indiscriminately in cubetexture_init().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/tests/device.c | 5 +++--
 dlls/d3d9/texture.c      | 3 +--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 205a9cc..cb38aea 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -12877,10 +12877,11 @@ static void test_resource_access(void)
                 expected_hr = D3D_OK;
             else
                 expected_hr = D3DERR_INVALIDCALL;
-            todo_wine_if(expected_hr != D3D_OK && surface_types[i].type != SURFACE_2D)
+            todo_wine_if(expected_hr != D3D_OK && surface_types[i].type != SURFACE_2D
+                    && surface_types[i].type != SURFACE_CUBE)
                 ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
             hr = IDirect3DSurface9_UnlockRect(surface);
-            todo_wine_if(expected_hr != D3D_OK)
+            todo_wine_if(expected_hr != D3D_OK && surface_types[i].type != SURFACE_CUBE)
                 ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
 
             if (SUCCEEDED(IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&texture)))
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index de485ba..84a1bd8 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1397,8 +1397,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
-            | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+    desc.access = wined3daccess_from_d3dpool(pool, usage);
     desc.width = edge_length;
     desc.height = edge_length;
     desc.depth = 1;




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