Matteo Bruni : wined3d: Implement YUV blits in the GLSL blitter.
Alexandre Julliard
julliard at winehq.org
Mon May 21 17:15:10 CDT 2018
Module: wine
Branch: master
Commit: 0b0c0c9a19e614223f79cd0971b4cfcd96900fe7
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0b0c0c9a19e614223f79cd0971b4cfcd96900fe7
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon May 21 23:02:44 2018 +0430
wined3d: Implement YUV blits in the GLSL blitter.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 353 +++++++++++++++++++++++++++++++++++++++++----
dlls/wined3d/utils.c | 9 +-
2 files changed, 333 insertions(+), 29 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=0b0c0c9a19e614223f79cd0971b4cfcd96900fe7
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