Matteo Bruni : d3d9/tests: Add a test for cube texture mipmap autogeneration.
Alexandre Julliard
julliard at winehq.org
Fri Feb 16 13:41:31 CST 2018
Module: wine
Branch: master
Commit: 0d8dc0c0b72a81ef002b2917448c58d77525e6d6
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0d8dc0c0b72a81ef002b2917448c58d77525e6d6
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Feb 16 00:47:52 2018 +0100
d3d9/tests: Add a test for cube texture mipmap autogeneration.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/tests/visual.c | 74 +++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 73 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index c745c1b..0439ebd 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5868,8 +5868,9 @@ static void test_mipmap_autogen(void)
{
IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer;
IDirect3DTexture9 *texture, *texture2, *texture3;
+ IDirect3DCubeTexture9 *cube_texture;
IDirect3DDevice9 *device;
- unsigned int x, y;
+ unsigned int i, x, y;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
D3DCOLOR color;
@@ -6130,6 +6131,77 @@ static void test_mipmap_autogen(void)
IDirect3DTexture9_Release(texture3);
IDirect3DTexture9_Release(texture2);
IDirect3DTexture9_Release(texture);
+
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
+ {
+ skip("No cube textures support.\n");
+ IDirect3DSurface9_Release(backbuffer);
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
+ hr = IDirect3DDevice9_CreateCubeTexture(device, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
+ D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &cube_texture, 0);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ for (i = 0; i < 6; ++i)
+ {
+ hr = IDirect3DCubeTexture9_LockRect(cube_texture, i, 0, &lr, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+
+ for (y = 0; y < 1024; ++y)
+ {
+ for (x = 0; x < 1024; ++x)
+ {
+ DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4);
+ POINT pt;
+
+ pt.x = x;
+ pt.y = y;
+ if (PtInRect(&r1, pt))
+ *dst = 0xffff0000;
+ else if (PtInRect(&r2, pt))
+ *dst = 0xff00ff00;
+ else if (PtInRect(&r3, pt))
+ *dst = 0xff0000ff;
+ else if (PtInRect(&r4, pt))
+ *dst = 0xff000000;
+ else
+ *dst = 0xffffffff;
+ }
+ }
+ hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, i, 0);
+ ok(SUCCEEDED(hr), "Failed to unmap texture, hr %#x.\n", hr);
+ }
+
+ hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)cube_texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ IDirect3DCubeTexture9_Release(cube_texture);
+
+ color = getPixelColor(device, 200, 200);
+ ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 280, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 360, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 440, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 200, 270);
+ ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 280, 270);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 360, 270);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 440, 270);
+ ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color);
+
IDirect3DSurface9_Release(backbuffer);
refcount = IDirect3DDevice9_Release(device);
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