=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
Alexandre Julliard
julliard at winehq.org
Wed May 17 15:58:28 CDT 2017
Module: wine
Branch: master
Commit: f6cbdd8a4c636628e7969c1eb96b64e53067f5f7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f6cbdd8a4c636628e7969c1eb96b64e53067f5f7
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed May 17 15:42:32 2017 +0200
wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 78f8f94..89731e5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2635,8 +2635,8 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o
context_invalidate_state(context, STATE_FRONTFACE);
context_invalidate_state(context, STATE_POINTSPRITECOORDORIGIN);
context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
- context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN));
}
+ context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN));
if (context->gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS])
context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL));
context->render_offscreen = offscreen;
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