=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for cube shadow samplers.
Alexandre Julliard
julliard at winehq.org
Thu Apr 6 15:05:23 CDT 2017
Module: wine
Branch: master
Commit: 90bf175f4d9685c4d2c70e35c8f1efe0d71478aa
URL: http://source.winehq.org/git/wine.git/?a=commit;h=90bf175f4d9685c4d2c70e35c8f1efe0d71478aa
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Apr 6 11:47:49 2017 +0200
wined3d: Add support for cube shadow samplers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3a84a43..b112f14 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2396,8 +2396,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE:
if (shadow_sampler)
- FIXME("Unsupported Cube shadow sampler.\n");
- sampler_type = "samplerCube";
+ sampler_type = "samplerCubeShadow";
+ else
+ sampler_type = "samplerCube";
break;
case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
@@ -2409,8 +2410,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
case WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
if (shadow_sampler)
- FIXME("Unsupported Cube array shadow sampler.\n");
- sampler_type = "samplerCubeArray";
+ sampler_type = "samplerCubeArrayShadow";
+ else
+ sampler_type = "samplerCubeArray";
break;
default:
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