=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: include/d3d10: Add D3D10_FORMAT_SUPPORT enum.
Alexandre Julliard
julliard at winehq.org
Mon Sep 19 10:32:13 CDT 2016
Module: wine
Branch: master
Commit: cc0d9d7db4bd1539bd447dc5b0761ecedb9dbe8d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cc0d9d7db4bd1539bd447dc5b0761ecedb9dbe8d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Sun Sep 18 16:18:15 2016 +0200
include/d3d10: Add D3D10_FORMAT_SUPPORT enum.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/d3d10.idl | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
diff --git a/include/d3d10.idl b/include/d3d10.idl
index 24fd2bf..f125956 100644
--- a/include/d3d10.idl
+++ b/include/d3d10.idl
@@ -893,6 +893,35 @@ typedef enum D3D10_COLOR_WRITE_ENABLE {
D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
} D3D10_COLOR_WRITE_ENABLE;
+typedef enum D3D10_FORMAT_SUPPORT
+{
+ D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001,
+ D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
+ D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
+ D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
+ D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
+ D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
+ D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
+ D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
+ D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
+ D3D10_FORMAT_SUPPORT_MIP = 0x00001000,
+ D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
+ D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
+ D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
+ D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
+ D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
+ D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000,
+ D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
+ D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
+ D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
+} D3D10_FORMAT_SUPPORT;
+
typedef enum D3D10_TEXTURECUBE_FACE {
D3D10_TEXTURECUBE_FACE_POSITIVE_X,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
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