Matteo Bruni : wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used.
Alexandre Julliard
julliard at winehq.org
Fri Oct 7 14:46:46 CDT 2016
Module: wine
Branch: master
Commit: 1c88c557d3e6e2642754ab64bc2056d8c7c094e1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1c88c557d3e6e2642754ab64bc2056d8c7c094e1
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Oct 7 00:57:50 2016 +0200
wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 594520c..4455416 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3280,7 +3280,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
if (d3d_info->emulated_flatshading)
args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
- args->render_offscreen = gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS] ? context->render_offscreen : 0;
+ args->render_offscreen = shader->reg_maps.vpos && gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]
+ ? context->render_offscreen : 0;
}
static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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