=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recreate default_sampler during device reset.
Alexandre Julliard
julliard at wine.codeweavers.com
Sat Jan 9 03:32:17 CST 2016
Module: wine
Branch: master
Commit: 9b18f626025c64d4d965f817c10c1ce2aac6ba11
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9b18f626025c64d4d965f817c10c1ce2aac6ba11
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Jan 7 12:11:31 2016 +0100
wined3d: Recreate default_sampler during device reset.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 49480c5..7c5a4c2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4508,6 +4508,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
+ destroy_default_sampler(device);
context_release(context);
@@ -4565,6 +4566,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
swapchain->context[0] = context;
swapchain->num_contexts = 1;
create_dummy_textures(device, context);
+ create_default_sampler(device);
context_release(context);
return WINED3D_OK;
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