Henri Verbeet : wined3d: Check the correct debug class in checkGLcall.
Alexandre Julliard
julliard at winehq.org
Thu Jun 16 14:28:48 CDT 2011
Module: wine
Branch: master
Commit: 26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jun 16 00:40:32 2011 +0200
wined3d: Check the correct debug class in checkGLcall.
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d20800a..52af441 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN;
#define checkGLcall(A) \
do { \
GLint err; \
- if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
+ if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
err = glGetError(); \
if (err == GL_NO_ERROR) { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
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