Henri Verbeet : wined3d: Make the context and device parameters to find_draw_buffers_mask() const.
Alexandre Julliard
julliard at winehq.org
Thu Jul 14 13:08:13 CDT 2011
Module: wine
Branch: master
Commit: 9375a87c86796ce9363b802a894e2386c196c142
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9375a87c86796ce9363b802a894e2386c196c142
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 14 01:02:47 2011 +0200
wined3d: Make the context and device parameters to find_draw_buffers_mask() const.
---
dlls/wined3d/context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e1e0d87..306d2f7 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2149,7 +2149,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
return TRUE;
}
-static DWORD find_draw_buffers_mask(struct wined3d_context *context, struct wined3d_device *device)
+static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_device *device)
{
const struct wined3d_state *state = &device->stateBlock->state;
struct wined3d_surface **rts = state->fb->render_targets;
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