Rico Schüller : include: Add ID3D11ShaderReflection interface.
Alexandre Julliard
julliard at winehq.org
Tue Nov 2 11:11:00 CDT 2010
Module: wine
Branch: master
Commit: d37b3c8280f2eb78fda91b4b21d8aa1014ecedf5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d37b3c8280f2eb78fda91b4b21d8aa1014ecedf5
Author: Rico Schüller <kgbricola at web.de>
Date: Mon Nov 1 22:18:45 2010 +0100
include: Add ID3D11ShaderReflection interface.
---
include/d3d11shader.h | 180 +++++++++++++++++++++++++++++++++++++++++++++++++
include/d3dcommon.idl | 50 ++++++++++++++
include/d3dx9effect.h | 1 +
3 files changed, 231 insertions(+), 0 deletions(-)
diff --git a/include/d3d11shader.h b/include/d3d11shader.h
index f6d4b31..6a0ee51 100644
--- a/include/d3d11shader.h
+++ b/include/d3d11shader.h
@@ -21,8 +21,188 @@
#include "d3dcommon.h"
+/* These are defined as version-neutral in d3dcommon.h */
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
+typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
+
+typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
+
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D11_SHADER_DESC
+{
+ UINT Version;
+ LPCSTR Creator;
+ UINT Flags;
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+ D3D_PRIMITIVE InputPrimitive;
+ UINT PatchConstantParameters;
+ UINT cGSInstanceCount;
+ UINT cControlPoints;
+ D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+ D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+ D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+ UINT cBarrierInstructions;
+ UINT cInterlockedInstructions;
+ UINT cTextureStoreInstructions;
+} D3D11_SHADER_DESC;
+
+typedef struct _D3D11_SHADER_VARIABLE_DESC
+{
+ LPCSTR Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ LPVOID DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D11_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D11_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ LPCSTR Name;
+} D3D11_SHADER_TYPE_DESC;
+
+typedef struct _D3D11_SHADER_BUFFER_DESC
+{
+ LPCSTR Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D11_SHADER_BUFFER_DESC;
+
+typedef struct _D3D11_SHADER_INPUT_BIND_DESC
+{
+ LPCSTR Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D11_SHADER_INPUT_BIND_DESC;
+
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+ UINT Stream;
+} D3D11_SIGNATURE_PARAMETER_DESC;
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
+
+#define INTERFACE ID3D11ShaderReflectionType
+DECLARE_INTERFACE(ID3D11ShaderReflectionType)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
+ STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
+ STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+ STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
+
+#define INTERFACE ID3D11ShaderReflectionVariable
+DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
+ STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
+
+#define INTERFACE ID3D11ShaderReflectionConstantBuffer
+DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
+
+#define INTERFACE ID3D11ShaderReflection
+DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D11ShaderReflection methods */
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
+ STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
+ STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
+ STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
+ STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
+ STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
+ STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
+};
+#undef INTERFACE
+
#endif
diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl
index 24649a7..598abd5 100644
--- a/include/d3dcommon.idl
+++ b/include/d3dcommon.idl
@@ -68,6 +68,16 @@ interface ID3DInclude
typedef ID3DInclude* LPD3DINCLUDE;
+typedef enum D3D_FEATURE_LEVEL
+{
+ D3D_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D_FEATURE_LEVEL_9_3 = 0x9300,
+ D3D_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D_FEATURE_LEVEL_11_0 = 0xb000,
+} D3D_FEATURE_LEVEL;
+
typedef enum _D3D_SHADER_VARIABLE_CLASS
{
D3D_SVC_SCALAR,
@@ -382,6 +392,46 @@ typedef enum D3D_PRIMITIVE_TOPOLOGY
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
} D3D_PRIMITIVE_TOPOLOGY;
+typedef enum D3D_TESSELLATOR_DOMAIN
+{
+ D3D_TESSELLATOR_DOMAIN_UNDEFINED,
+ D3D_TESSELLATOR_DOMAIN_ISOLINE,
+ D3D_TESSELLATOR_DOMAIN_TRI,
+ D3D_TESSELLATOR_DOMAIN_QUAD,
+ D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D11_TESSELLATOR_DOMAIN_ISOLINE,
+ D3D11_TESSELLATOR_DOMAIN_TRI,
+ D3D11_TESSELLATOR_DOMAIN_QUAD,
+} D3D_TESSELLATOR_DOMAIN;
+
+typedef enum D3D_TESSELLATOR_PARTITIONING
+{
+ D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
+ D3D_TESSELLATOR_PARTITIONING_INTEGER,
+ D3D_TESSELLATOR_PARTITIONING_POW2,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+ D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D11_TESSELLATOR_PARTITIONING_INTEGER,
+ D3D11_TESSELLATOR_PARTITIONING_POW2,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+} D3D_TESSELLATOR_PARTITIONING;
+
+typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
+{
+ D3D_TESSELLATOR_OUTPUT_UNDEFINED,
+ D3D_TESSELLATOR_OUTPUT_POINT,
+ D3D_TESSELLATOR_OUTPUT_LINE,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+ D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D11_TESSELLATOR_OUTPUT_POINT,
+ D3D11_TESSELLATOR_OUTPUT_LINE,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
+
typedef enum D3D_CBUFFER_TYPE
{
D3D_CT_CBUFFER,
diff --git a/include/d3dx9effect.h b/include/d3dx9effect.h
index 3bb2878..79b635c 100644
--- a/include/d3dx9effect.h
+++ b/include/d3dx9effect.h
@@ -351,6 +351,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
};
+#undef INTERFACE
#ifdef __cplusplus
extern "C" {
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