Rico Schüller : d3d10: Add a stub ID3D10ReflectShader implementation.
Alexandre Julliard
julliard at winehq.org
Fri Jul 23 10:05:46 CDT 2010
Module: wine
Branch: master
Commit: 0d18e35b28a44a0796c9e90b28922f8aaadd77e3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0d18e35b28a44a0796c9e90b28922f8aaadd77e3
Author: Rico Schüller <kgbricola at web.de>
Date: Wed Jul 21 20:44:59 2010 +0200
d3d10: Add a stub ID3D10ReflectShader implementation.
---
dlls/d3d10/Makefile.in | 1 +
dlls/d3d10/d3d10.spec | 2 +-
dlls/d3d10/d3d10_main.c | 23 ++++++++
dlls/d3d10/d3d10_private.h | 8 +++
dlls/d3d10/shader.c | 135 ++++++++++++++++++++++++++++++++++++++++++++
include/d3d10shader.h | 2 +
6 files changed, 170 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/Makefile.in b/dlls/d3d10/Makefile.in
index c872984..79b2bbc 100644
--- a/dlls/d3d10/Makefile.in
+++ b/dlls/d3d10/Makefile.in
@@ -9,6 +9,7 @@ IMPORTS = dxguid uuid d3d10core dxgi
C_SRCS = \
d3d10_main.c \
effect.c \
+ shader.c \
utils.c
RC_SRCS = version.rc
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 86e1236..97ac7a9 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -17,7 +17,7 @@
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stub D3D10PreprocessShader
-@ stub D3D10ReflectShader
+@ stdcall D3D10ReflectShader(ptr long ptr)
@ stub D3D10RegisterLayers
@ stub D3D10StateBlockMaskDifference
@ stub D3D10StateBlockMaskDisableAll
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 65ce1e0..2c07bb3 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -262,3 +262,26 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
return "ps_4_0";
}
+
+HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
+{
+ struct d3d10_shader_reflection *object;
+
+ FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 shader reflection object memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->vtbl = &d3d10_shader_reflection_vtbl;
+ object->refcount = 1;
+
+ *reflector = (ID3D10ShaderReflection *)object;
+
+ TRACE("Created ID3D10ShaderReflection %p\n", object);
+
+ return S_OK;
+}
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 2e31f29..77a3529 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -212,6 +212,14 @@ struct d3d10_effect
struct d3d10_effect_technique *techniques;
};
+/* ID3D10ShaderReflection */
+extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
+struct d3d10_shader_reflection
+{
+ const struct ID3D10ShaderReflectionVtbl *vtbl;
+ LONG refcount;
+};
+
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
/* D3D10Core */
diff --git a/dlls/d3d10/shader.c b/dlls/d3d10/shader.c
new file mode 100644
index 0000000..d5d9e16
--- /dev/null
+++ b/dlls/d3d10/shader.c
@@ -0,0 +1,135 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2010 Rico Schüller
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
+{
+ struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
+{
+ struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+ if (!refcount)
+ {
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+
+ return refcount;
+}
+
+/* ID3D10ShaderReflection methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
+ ID3D10ShaderReflection *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
+ ID3D10ShaderReflection *iface, LPCSTR name)
+{
+ FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
+ ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
+ ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
+ ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_shader_reflection_QueryInterface,
+ d3d10_shader_reflection_AddRef,
+ d3d10_shader_reflection_Release,
+ /* ID3D10Effect methods */
+ d3d10_shader_reflection_GetDesc,
+ d3d10_shader_reflection_GetConstantBufferByIndex,
+ d3d10_shader_reflection_GetConstantBufferByName,
+ d3d10_shader_reflection_GetResourceBindingDesc,
+ d3d10_shader_reflection_GetInputParameterDesc,
+ d3d10_shader_reflection_GetOutputParameterDesc,
+};
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 728028c..7885bbd 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -277,4 +277,6 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
+HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
+
#endif /* __WINE_D3D10SHADER_H */
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