Henri Verbeet : wined3d: Use a more consistent name for the normalized texrect "extension".
Alexandre Julliard
julliard at winehq.org
Wed Jul 21 10:54:46 CDT 2010
Module: wine
Branch: master
Commit: c411b45da93ecb34ee127330ab7bf4e38dff0cc1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c411b45da93ecb34ee127330ab7bf4e38dff0cc1
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jul 20 18:51:54 2010 +0200
wined3d: Use a more consistent name for the normalized texrect "extension".
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/directx.c | 2 +-
dlls/wined3d/state.c | 16 ++++++++--------
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_gl.h | 2 +-
6 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ecd2919..4496393 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6199,7 +6199,7 @@ static HRESULT updateSurfaceDesc(IWineD3DSurfaceImpl *surface, const WINED3DPRES
surface->currentDesc.Width = pPresentationParameters->BackBufferWidth;
surface->currentDesc.Height = pPresentationParameters->BackBufferHeight;
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[ARB_TEXTURE_RECTANGLE]
- || gl_info->supported[WINE_NORMALIZED_TEXRECT])
+ || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
{
surface->pow2Width = pPresentationParameters->BackBufferWidth;
surface->pow2Height = pPresentationParameters->BackBufferHeight;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8c744ff..5705def 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -789,7 +789,7 @@ static void quirk_ati_dx9(struct wined3d_gl_info *gl_info)
{
TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
- gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE;
+ gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
}
/* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 4c6d5bf..7f35091 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5416,28 +5416,28 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
* otherwise, register sampler_texmatrix, which takes care of updating the texture matrix
*/
{ STATE_SAMPLER(0), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(0), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(0), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(1), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(1), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(1), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(2), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(2), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(2), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(3), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(3), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(3), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(4), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(4), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(4), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(5), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(5), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(5), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(6), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(6), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(6), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(7), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO },
- { STATE_SAMPLER(7), { 0, NULL }, WINE_NORMALIZED_TEXRECT },
+ { STATE_SAMPLER(7), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT },
{ STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texmatrix }, WINED3D_GL_EXT_NONE },
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
};
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 94066ed..00aa188 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3805,7 +3805,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
This->texture_target = GL_TEXTURE_2D;
/* Non-power2 support */
- if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINE_NORMALIZED_TEXRECT])
+ if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
{
pow2Width = This->currentDesc.Width;
pow2Height = This->currentDesc.Height;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 98e7909..8e8b191 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -541,7 +541,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
* Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
* is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
* doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
- if (gl_info->supported[WINE_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height))
+ if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height))
{
texture->baseTexture.pow2Matrix[0] = 1.0f;
texture->baseTexture.pow2Matrix[5] = 1.0f;
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index e069ae6..c76a753 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -1837,7 +1837,7 @@ typedef enum wined3d_gl_extension
WGL_ARB_PIXEL_FORMAT,
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
/* Internally used */
- WINE_NORMALIZED_TEXRECT,
+ WINED3D_GL_NORMALIZED_TEXRECT,
WINED3D_GL_VERSION_2_0,
WINED3D_GL_EXT_COUNT,
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