Tobias Jakobi : wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
Alexandre Julliard
julliard at winehq.org
Fri Sep 12 07:01:48 CDT 2008
Module: wine
Branch: master
Commit: 6e1194f06ea163d0d6260f41a1cfe157efea82d2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6e1194f06ea163d0d6260f41a1cfe157efea82d2
Author: Tobias Jakobi <liquid.acid at gmx.net>
Date: Wed Sep 10 13:25:35 2008 -0500
wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
---
dlls/wined3d/drawprim.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 068e082..2099bec 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1024,11 +1024,11 @@ void drawPrimitive(IWineD3DDevice *iface,
if (primCounter >= 0) {
WINED3DLOCKED_RECT r;
char buffer[80];
- IWineD3DSurface_LockRect(This->renderTarget, &r, NULL, WINED3DLOCK_READONLY);
+ IWineD3DSurface_LockRect(This->render_targets[0], &r, NULL, WINED3DLOCK_READONLY);
sprintf(buffer, "/tmp/backbuffer_%d.tga", primCounter);
TRACE("Saving screenshot %s\n", buffer);
- IWineD3DSurface_SaveSnapshot(This->renderTarget, buffer);
- IWineD3DSurface_UnlockRect(This->renderTarget);
+ IWineD3DSurface_SaveSnapshot(This->render_targets[0], buffer);
+ IWineD3DSurface_UnlockRect(This->render_targets[0]);
#ifdef SHOW_TEXTURE_MAKEUP
{
@@ -1076,7 +1076,7 @@ static void normalize_normal(float *n) {
* attributes to numbered shader attributes, so we have to store them and rebind them as needed
* in drawprim.
*
- * To read back, the opengl feedback mode is used. This creates a proplem because we want
+ * To read back, the opengl feedback mode is used. This creates a problem because we want
* untransformed, unlit vertices, but feedback runs everything through transform and lighting.
* Thus disable lighting and set identity matrices to get unmodified colors and positions.
* To overcome clipping find the biggest x, y and z values of the vertices in the patch and scale
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