Henri Verbeet : d3dx8: Correct some ID3DXMatrixStack prototypes.
Alexandre Julliard
julliard at winehq.org
Thu Oct 30 10:10:28 CDT 2008
Module: wine
Branch: master
Commit: 3eac8afba505b3e1f98f1a62606b54e532ab5a3a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3eac8afba505b3e1f98f1a62606b54e532ab5a3a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 29 16:34:21 2008 +0100
d3dx8: Correct some ID3DXMatrixStack prototypes.
---
dlls/d3dx8/math.c | 10 +++++-----
include/d3dx8math.h | 10 +++++-----
2 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 58f8166..54a17c2 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -643,21 +643,21 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
+static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
+static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
+static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
@@ -678,14 +678,14 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
+static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
+static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
FIXME("(%p) : stub\n",This);
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 2ee783f..88da2b0 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -359,11 +359,11 @@ DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
STDMETHOD(Pop)(THIS) PURE;
STDMETHOD(Push)(THIS) PURE;
STDMETHOD(LoadIdentity)(THIS) PURE;
- STDMETHOD(LoadMatrix)(THIS_ CONST LPD3DXMATRIX) PURE;
- STDMETHOD(MultMatrix)(THIS_ CONST LPD3DXMATRIX) PURE;
- STDMETHOD(MultMatrixLocal)(THIS_ CONST LPD3DXMATRIX) PURE;
- STDMETHOD(RotateAxis)(THIS_ CONST LPD3DXVECTOR3, FLOAT) PURE;
- STDMETHOD(RotateAxisLocal)(THIS_ CONST LPD3DXVECTOR3, FLOAT) PURE;
+ STDMETHOD(LoadMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
+ STDMETHOD(MultMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
+ STDMETHOD(MultMatrixLocal)(THIS_ CONST D3DXMATRIX *) PURE;
+ STDMETHOD(RotateAxis)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
+ STDMETHOD(RotateAxisLocal)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
STDMETHOD(Scale)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
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