Stefan Dösinger : wined3d: Implement IWineD3DTexture:: UnLoad.
Alexandre Julliard
julliard at winehq.org
Mon Jan 14 09:33:20 CST 2008
Module: wine
Branch: master
Commit: 5d7b8dafb81e3f5397e31fb58cdaee9ecd256664
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5d7b8dafb81e3f5397e31fb58cdaee9ecd256664
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Jan 8 15:33:24 2008 +0100
wined3d: Implement IWineD3DTexture::UnLoad.
---
dlls/wined3d/texture.c | 22 +++++++++++++++++++++-
1 files changed, 21 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5cac35c..eb16700 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -143,7 +143,27 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
}
static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
- IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface);
+ unsigned int i;
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+ TRACE("(%p)\n", This);
+
+ /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
+ * surface before, this one will be a NOP and vice versa. Unloading an unloaded
+ * surface is fine
+ */
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ IWineD3DSurface_UnLoad(This->surfaces[i]);
+ IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, IWineD3DTexture_GetTextureDimensions(iface));
+ }
+
+ if(This->baseTexture.textureName) {
+ ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+ ENTER_GL();
+ glDeleteTextures(1, &This->baseTexture.textureName);
+ This->baseTexture.textureName = 0;
+ LEAVE_GL();
+ }
}
static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
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