Roderick Colenbrander : wined3d: Add SURFACE_BUSY support to *_BltFast.
Alexandre Julliard
julliard at winehq.org
Mon Feb 18 08:50:50 CST 2008
Module: wine
Branch: master
Commit: a29584b34ffe62684176e3cdf066d765d35db8e0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a29584b34ffe62684176e3cdf066d765d35db8e0
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Fri Feb 15 22:58:38 2008 +0000
wined3d: Add SURFACE_BUSY support to *_BltFast.
---
dlls/wined3d/surface.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e241a85..6a17949 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3474,6 +3474,12 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
TRACE("(%p)->(%d, %d, %p, %p, %08x\n", iface, dstx, dsty, Source, rsrc, trans);
+ if ( (This->Flags & SFLAG_LOCKED) || ((srcImpl != NULL) && (srcImpl->Flags & SFLAG_LOCKED)))
+ {
+ WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
+ return WINEDDERR_SURFACEBUSY;
+ }
+
if(myDevice->inScene &&
(iface == myDevice->stencilBufferTarget ||
(Source && Source == myDevice->stencilBufferTarget))) {
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