H. Verbeet : wined3d: Remove an incorrect FIXME.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 9 06:29:03 CST 2006


Module: wine
Branch: refs/heads/master
Commit: 86b9041c0c5133e4ce2f6b2d40be1e8006510dad
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=86b9041c0c5133e4ce2f6b2d40be1e8006510dad

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Wed Mar  8 23:52:29 2006 +0000

wined3d: Remove an incorrect FIXME.

---

 dlls/wined3d/drawprim.c |    7 -------
 1 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 37d7453..6d0c282 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1817,13 +1817,6 @@ UINT numberOfvertices, UINT numberOfIndi
             drawStridedFast(iface, numberOfIndicies, glPrimType,
                         idxData, idxSize, minIndex, StartIdx);
 
-            /* check for any errors */
-            glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
-            if (errPos != -1) {
-                FIXME("HW VertexShader Error at position %d: %s\n",
-                      errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
-            }
-
             /* disable any attribs */
             if(((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->declaredArrays) {
                 GLint maxAttribs;




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