H. Verbeet : d3d9: Add traces for when shader support is missing in
the shader test.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Dec 21 14:26:09 CST 2005
Module: wine
Branch: refs/heads/master
Commit: 2bb87a90b28f1d66f41e4d31a8aa741b06d8fe4b
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2bb87a90b28f1d66f41e4d31a8aa741b06d8fe4b
Author: H. Verbeet <hverbeet at gmail.com>
Date: Wed Dec 21 20:45:07 2005 +0100
d3d9: Add traces for when shader support is missing in the shader test.
---
dlls/d3d9/tests/shader.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/shader.c b/dlls/d3d9/tests/shader.c
index 6da5164..563d5fa 100644
--- a/dlls/d3d9/tests/shader.c
+++ b/dlls/d3d9/tests/shader.c
@@ -151,8 +151,11 @@ START_TEST(shader)
{
test_get_set_vertex_shader(device_ptr);
}
+ else trace("No vertex shader support, skipping test\n");
+
if (caps.PixelShaderVersion & 0xffff)
{
test_get_set_pixel_shader(device_ptr);
}
+ else trace("No pixel shader support, skipping test\n");
}
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